The origins of go are shrouded in the mists of ancient Chinese history, but the game is thought to have originated, at least 2500 - 4000 years ago. It is the oldest game still played in its original form.
Some say that the board, with ten
points out from the center in all directions, may have originally served as a
forerunner to the abacus. Others think it may have been a fortune-telling
device, with black and white stones representing yin and yang. A prominent
legend holds that the sage-king Yao created the game to teach his
rebellious son discipline.
By 400-300 B.C.E., Chinese scholars
such as Confucius were writing about wei-chi (a Chinese name for the
game) to illustrate correct thinking about filial piety and human nature. By
the 1600's it had become one of the "Four Accomplishments" (along
with calligraphy, painting, and playing the lute) that must be mastered by the
Chinese gentleman. This kind of sanctified thinking about the game has inspired
people to play for millennia.
Wei-chi entered Korean and Japanese culture through trade and other
contact between countries in the first millennium A.D. In ancient Chinese art,
noblemen (and noblewomen!) can occasionally be found playing go (wei-ch'i or
weiqi in Chinese).
We know that go was present in Japan
at least since 1000 A.D., since it figures peripherally in Murasaki's The
Tale of Genji, but it took a giant leap forward there in the 1600s. When
the warlord Tokugawa unified Japan in 1602, he decreed that four schools of go
would be established.
Each year representatives of the
schools would play in a "Castle Game" series, and the winner would
hold the Cabinet-level position of go-doroko (minister of go) for the
following year. This system raised Go to a new level of skill and popularity.
With the Meiji restoration in the
late 1800s, Go fell into a period of relative decline in Japan, but it was
brought back to life in the 1920s with the formation of the Japan Go
Association. Newspapers began to sponsor tournaments, a professional system was
established, and today there are more than a dozen major titles, with columns
and game analysis every day in the major newspapers. Top Japanese Go players
are major celebrities.
The long, rich story of Chinese Go
is well covered in John Fairbairn's Web page on Go in Ancient China. During the Cultural Revolution,
Go was discouraged as a "bourgeois pastime," and players had to meet
in secret.
In 1978 a modern professional system
was established, and a few years later began the Japan-China Super Go Series,
an annual event where each countries top players faced off in a knockout
format. Japan dominated this competition, but in more recent international
tournaments Chinese players have shown themselves to be among the best in the
world.
The Korean professional system was
established in the 1950s, when Cho Nam-chul returned from professional training
in Japan. Today go (baduk in Korean) is more popular in Korea than anywhere
else in the world. It is estimated that from 5 to 10 percent of the population
plays regularly.
As in Japan, there are many
newspaper-sponsored tournaments with a large, devoted following. In recent
years, some of the top Korean players have scored impressive victories in
international competition. Today there is little doubt that some of the world's
strongest players live and play in Korea.
As recently as the 1970's, formal
games between Go masters from different countries were practically unheard of.
The years since then have seen a historic proliferation of international
championships, where the great players from Japan, China, Korea and elsewhere
compete to be seen as the world's best player. The World Ing Cup, a quadrennial
event with $1 million in prizes, tops the list. Annual events include the
Fujitsu Cup and the Dongyang Securities Cup.
Other world championships on the
amateur level include the World Amateur Go Championship, sponsored by the
International Go Federation; the World Youth Goe Championship, sponsored by the
Taipei-based Ing Goe Educational Foundation; the IGF-sponsored World Women's
Championship; and the World Pairs Go Championship for male-female teams,
sponsored by the La-La-La Go Club in Japan. The American Go Association selects
U.S. representatives for these events.
The earliest Go players in North
America were probably Chinese workers toiling on the transcontinental railroad
in the mid-1800s, but if so the game did not attract notice outside the
Chinese-American community.
Go first came to the attention of
Westerners in the early 1900s when a group of German mathematicians and game
players stumbled upon it, including Otto Korschelt and Edward Lasker, a cousin
of the legendary chess legend Emanuel Lasker and himself a well-known top
player. With Lee Hartmann (editor of Harper's magazine) and a few
others, Lasker formed the American Go Association in New York in 1937.
Today, with about 2000 members, the
American Go Association remains a small, tight-knit national community that
generally greets a new player as a long-lost member of the family.
With over
100 chapters,
we may have one near you. If not, write or e-mail for help on how to start
your own club! If you'd like to join the AGA, send us an application
today.
To learn more about the fascinating
cultural and hisptorical aspects of go, visit The Bob
High Memorial Library. Many thanks to Peter Shotwell for his
assistance in preparing this page.
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